| Tutorial for how to make AR Codes on Animalmap (ACWW) | |
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MF Tlaxcala
Posts : 399 Group : Forum Founder Location : Above Earth
| Subject: Tutorial for how to make AR Codes on Animalmap (ACWW) July 8th 2010, 2:49 pm | |
| Animal Crossing: Wild World Action Replay Tutorial:In this tutorial I will explain you how to make Action Replay Codes on the Animal Crossing Wild World Editor.
Step 1: Download the Editor from this upload: (See below on page)
Step 2: Unzip file and run the program (duh).
Step 3: Click on the Advanced button.
Click on AR-DS and on Snapshot (Start).
Step 4: Choose "Edit Inventory": (This are other possibilities) if you want to make codes for your rooms in your house, click on "advanced room edit". if you want to make codes for your town/village, click on "advanced world edit". if you want to make codes for your Inventory, click on "Edit Inventory". if you want to make codes for your Equipped Items, click on "Edit Equipped Items". if you want to make codes for your Emotions, click on "Edit Emotions". if you want to make codes for your Gifts, click on "Edit Gifts".
P.s.: There are far more options (green), but that I will explain later in the next update.
Step 5: Now I click on the "Edit Inventory mode" to show how it works:
Click on "Items", and click on "Paper". Then on "butterfly Paper" and then on the cells where you can placed the items. Click now on "Save Changes" and you are back on the menu screen.
Step 6: Now click again on "AR-DS" and click on "Make AR DS Code...".
You are now on the "AR DS Generation" screen. Select your game version: US, Eu, or US Version 1.1. You see on the "Preview XML screen" the game is generated. You can enter a name for the game if you want, and select trigger buttons. Trigger buttons are activators which can you make an on/off code.
Click now on Copy to clipboard or use Ctrl. V to copy the code(s).
Step 7: Now click on "Done, re-Snapshot". (If you have clicked on re-snapshot, you MUST click again on "Snapshot (Start)" to make a new code(s).
Now you can open R4CCE if you want to put the code(s) in your database. (as simple to past the code(s) in the database).
Step 8: Finally you have made an AR-Code for Anmial Crossing: Wild World. |
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Demonic722
Posts : 91 Group : Co-Forum Founder Location : Chaos
| Subject: Re: Tutorial for how to make AR Codes on Animalmap (ACWW) July 28th 2010, 7:55 pm | |
| Quick two questions, animalmap can only run .duc file types. I converted my .sav file from my acekard 2.1 to .duc file format. However, it does not load my town.. for some odd reason I get this "mirror error" thing which makes it fail to upload. Second question, (for R4CCE/Flashcard owners) I need to put my asm codes on here but (again im using acekard 2.1) it doesnt seem to work...the code would go on my acekard but it doesnt function..its like I turn the code on but it just doesnt work. Any help is appreciated |
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MF Tlaxcala
Posts : 399 Group : Forum Founder Location : Above Earth
| Subject: Re: Tutorial for how to make AR Codes on Animalmap (ACWW) July 29th 2010, 5:35 am | |
| - Demonic wrote:
- Quick two questions, animalmap can only run .duc file types. I converted my .sav file from my acekard 2.1 to .duc file format. However, it does not load my town..
for some odd reason I get this "mirror error" thing which makes it fail to upload. Second question, (for R4CCE/Flashcard owners) I need to put my asm codes on here but (again im using acekard 2.1) it doesnt seem to work...the code would go on my acekard but it doesnt function..its like I turn the code on but it just doesnt work. Any help is appreciated Make sure you have the lasted version. You can dowload it via aibohack.com. I have used Animalmap much before and I never had problems with that I can't run .sav files.. (I'm 100% sure it runs .sav!) About R4CCE, just say what kind of type .dat you have to store your cheats in and I can help you further. |
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Demonic722
Posts : 91 Group : Co-Forum Founder Location : Chaos
| Subject: Re: Tutorial for how to make AR Codes on Animalmap (ACWW) July 29th 2010, 2:28 pm | |
| I've used animalmap in the past without a max duo, I just created a dummy town. The thing is, I'm using a acekard so it's not the actual game card it's a rom that has a .sav file. If this feature is on Edge Card (I think that's the name) any help? Also, could you write up a quick Tutorial using R4CCE because unlike most games, animal crossing has the (M) code so how would I input that in the R4CCE? Thanks in advance. |
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MF Tlaxcala
Posts : 399 Group : Forum Founder Location : Above Earth
| Subject: Re: Tutorial for how to make AR Codes on Animalmap (ACWW) July 31st 2010, 12:11 pm | |
| - Demonic wrote:
- I've used animalmap in the past without a max duo, I just created a dummy town. The thing is, I'm using a acekard so it's not the actual game card it's a rom that has a .sav file. If this feature is on Edge Card (I think that's the name) any help? Also, could you write up a quick Tutorial using
R4CCE because unlike most games, animal crossing has the (M) code so how would I input that in the R4CCE? Thanks in advance. Using Animalmap on a flashcard is an "M Code" not needed and unusable. Read an R4CCE tutorial here. |
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Demonic722
Posts : 91 Group : Co-Forum Founder Location : Chaos
| Subject: Re: Tutorial for how to make AR Codes on Animalmap (ACWW) August 1st 2010, 1:19 am | |
| Animal Crossing Wild World has the (M) Code meaning in asm, the first and last line that orginally starts as: - Code:
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023FE074 012FFF11 . . . . . . . . . . . . . 023FE074 E3520003
Now becomes: - Code:
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023FF090 012FFF11 . . . . . . . . . . . . . 023FF090 E3520003
According to Virus, the 7th line (for games that have the (M) code) becomes the first/last line. I can't seem to get any of my ASM codes to work on acekard using R4CCE. Could you try my text to emotion code (since it's an ASM Code) which is in the release section to see if it works on your Edge? Also, the default codes for animal crossing wild world doesn't even work...I'm assuming R4CCE has a problem with games with the custom (M) code or I'm doing something kinda wrong... |
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MF Tlaxcala
Posts : 399 Group : Forum Founder Location : Above Earth
| Subject: Re: Tutorial for how to make AR Codes on Animalmap (ACWW) August 2nd 2010, 12:23 pm | |
| - Demonic wrote:
- Animal Crossing Wild World has the (M) Code meaning in asm, the first and last line that orginally starts as:
- Code:
-
023FE074 012FFF11 . . . . . . . . . . . . . 023FE074 E3520003
Now becomes:
- Code:
-
023FF090 012FFF11 . . . . . . . . . . . . . 023FF090 E3520003
According to Virus, the 7th line (for games that have the (M) code) becomes the first/last line. I can't seem to get any of my ASM codes to work on acekard using R4CCE. Could you try my text to emotion code (since it's an ASM Code) which is in the release section to see if it works on your Edge? Also, the default codes for animal crossing wild world doesn't even work...I'm assuming R4CCE has a problem with games with the custom (M) code or I'm doing something kinda wrong... Maybe another time.. I`m currently busy with a new secret project!! Muahahaa! |
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Demonic722
Posts : 91 Group : Co-Forum Founder Location : Chaos
| Subject: Re: Tutorial for how to make AR Codes on Animalmap (ACWW) August 2nd 2010, 7:17 pm | |
| Lol ok ill figure it out somehow |
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| Tutorial for how to make AR Codes on Animalmap (ACWW) | |
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